(The following are student activities to address objectives and goals as they relate to 1:1 computing in K12. Specifically in the current draft, to address grade 6 next year.)
Students will...
- take ownership of the device for the entire year.
- access digital resources.
- publish to an audience larger than their teacher.
- share information.
- collaborate with others.
- contribute to the collective understanding.
- collect a body of their work, electronically.
- submit assignments, electronically.
- access content targeted to their interests.
- connect to events around the world.
- contact primary sources.
- communicate in multiple formats.
- extend their learning day.
- show evidence of their learning.
- connect their parents to the school and their efforts.
- share device with parents for parent education.
- create content designed to be shared with others and to promote learning.
- demonstrate keyword and Boolean search routines on the Internet, and evaluate results.
- demonstrate a knowledge of copyright, be able to cite information in their own work, and have the opportunity to publish their own content to the greater body of knowledge.
- use interactive ebooks and multimedia resources to explore literature and standards.
- share strategies their teacher has modeled in class for staying safe in the real world and the digital world.
- model proper and safe behavior with each other in class through lessons that require them to collaborate together and demonstrate best practices.
- explore the use of social media tools, understand the concepts of social etiquette online, copyright and sharing, and how to safely use technology to further their interests.
- be able to identify locations in their community via digital maps, and understand the relationship of their community to the larger world around them.
- be able to describe community organizations, businesses, museums, art galleries, schools, government based on multimedia resources shared by their teacher.
- be able to understand and share data about their community population based on data collected by community and government.
- create blogs about a community organization and share information about those organizations, the needs they address and the services they provide.
- be able to share aspects of stories, videos, recordings shared by their teacher that contain problems and solutions.
- be able to describe the action story characters take to solve problems.
- be able to solve simulated problems utilizing technology and problem solving strategies (seek collaboration, locate experts, build teams, define the problem, ask questions, etc.)
- be able to analyze past real world events (history/Literature) and identify the characteristics of strategies used to develop a solution.
- be able to identify current real world problems, use technology and problem solving strategies to develop a solution, and share out their process and solution.
- allow parents to see portfolio and electronically subscribe to their child’s portfolio.
- allow parents to receive targeted parent education on their digital device.
- allow parents to view district systems on their digital device.
- record school events and performances for parents who miss events due to work.
- interact in classroom dialogue by contributing in non-threatening learning environments.
- receive feedback from teacher without being singled out or embarrassed.
- incorporate the arts, design, music, visual arts, photography into their demonstrations of learning.
- understand logic and procedural thinking using app development examples.
- access their work from any location with Internet access.
- allow their parents to login to parent portal via their device.
- communicate about school to parents supported by the device
Do the activities above support the CCSS in the slide deck?
CC licensed image courtesy of flickingerbrad @ http://www.flickr.com/photos/56155476@N08/6660001925/sizes/m/in/photostream/
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